An interesting mechanic is the 'battle cry', which involves players boosting anyone within hearing distance of the 'cry' with bonus items, such as more health, ammo or speed. This strategy is intended to encourage people to help out stricken teammates (backed up by the down-not-dead system which we will discuss below) and ensure teammates stay in the fight. The studio has stripped away a medic class and instead made it so that everyone can revive everyone else. Similarly to the ambitious but rather flawed Brink, Far Cry 3 does not give XP and perks solely for kills, but instead rewards you for being a happy helper via Team Support Points (TSP), an in-game bonus system that favours co-operation over carnage. For Far Cry 3, Ubisoft Montreal has taken the tact of various other recent online shooters in attempting to expand the team-based play so it goes beyond just the fact that "you don't shoot your colleagues".
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